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Odd Aside: Google Search Q&A #1

From a Google Search: “How to kill Thanaton on Korriban”

Vry’s Answer:  Time travel.  Go back to when he was an apprentice and smash his head with a rock.

If that fails, just use any interrupt you can when he begins to cast his different field spells and Force Storm can easily be moved away from since you’ve got a big room.  That said, Move out the bad when you don’t interrupt it.  Don’t bother interrupting his lightning spells. Use the Thrones in the dark council chamber to break line of sight on the lightning when you can.

As an assassin I used Talos to keep me healed and kept Thanaton far away from him so he never got stuck in any of the bad AOE stuff.

Ultimately, I think you’re better off with the Time Travel.  Might want to try a shovel instead of a rock.  And bring Khem Val.  He’ll eat him. No evidence.  It’s a good thing.

Questions and Answers… Of Sorts

Okay, things have been quiet around here for a while.  The halls of the internet echo with whispers and questions about what fate may have happened to the Man in the Awesome Hat.  Well, allow me to answer some of these mutterings, as well as some other questions I’ve seen pop up from google searches…

Where the #$%& Have You Been?

Real life caught up to me.  I don’t know what else to say.  I’ve gotten into a wonderful relationship with a fantastic girl, I’ve got a D&D game going full steam, and somewhere in there I still try to level my characters in TOR, WoW and DDO as well as play other games.  Life is just… full at the moment.

What the #$%& Does This Mean For the Blog?

Honestly? I haven’t a clue.  I don’t want to abandon this blog.  The name and the spirit of which stay true in my opinion.  It’s not always funny, but I’d like to think it’s always a bit weird.  I’m not always funny, but I am ALWAYS weird.  So I’d like to keep it.  Much like Oddcraft, it might become one of those things I just update whenever.  I don’t know yet. That’s what I’m working on figuring out right now.

What’s the #$%&-ing Plan?

What did I just say!?!  Okay, okay, okay.  Here’s one idea I’m tossing around.  I have no idea if it’s any good, so why don’t you tell me.  A video.  Once a week, I do a video.  Dunno when, but sometime during the week.  It could be a long video, it could be a short video.  It might be talking about video games, or comic books, or a cartoon, or it just might be a ‘Vry Rants’ or even a few ‘Ask Vrykerions’ in there.  All depends on what I’m feeling.  That’s one idea. How’s that?

Other Questions From Google Search Hits:

Is Adventure Time Really a Post-Apocalyptic Earth?

Yes.  It is.  This is not a “Theory”.  This is a stated flat out fact by Pendleton Ward, creator of the show, during an interview with Wizards of the Coast:

Adventure Time is about two buds, a young paladin in training named Finn and his shapeshifting dog Jake. They live in “Ooo” which is post-apocalyptic Earth, after the bombs have dropped and magic’s come back into the world.

There’s no if’s or maybe’s there.  The show takes place on Post-Apocalyptic Earth.  No discussion needed.  Now the real fun is trying to piece together what happened…

Is Dr. Caitlin Fairchild a lesbian in the New 52?

No clue.  At least not officially.  It came up as a possibility a few times in the Superboy comics, where Rose Wilson implies that they may have been something more than just friends, and again during The Culling crossover when Rose confronts Caitlin about being betrayed by someone you care deeply about.  However, since Caitlin got her own book with The Ravagers, it hasn’t really come up again.  They’re too busy drawing her in bikinis for no particular reason.  So the answer is… Possibly?  Let’s just hope if she is, we get something better than introducing us to her lover and then immediately killing said lover off. (I’m sorry, Alan Scott.  I really, really am.)

What is the first breather mask you get in SWTOR?

While the earliest you can technically get one is level 10 if you are a Sith Juggernaut and have a Legacy level of 10 from the Legacy armor vendors on Dromund Kaas, beyond possible random drops I know for certain there is at least one for both medium and heavy armor on the Nar Shadaa commendation vendor.  It’s moddable, which is the one I used for my bounty hunter by switching everything out for +Aim stuff.  There might be one from a quest… No clue there.

Gnome Death Knight names?

Find something cute or technology-y, like Puff or Sprocket, and then add the word “Death” to it.  If it’s already taken, try shortening Death to Deth.

“Swtor Darth Zash Sex”?

Uhh…  Female? O_O;;; (How did this lead you to my blog again????)

Don’t Make Star Wars Look Like Star Wars

One of the most common complaints I see every single time a new video or pics come out for Star Wars the Old Republic it’s that nothing in the game “looks” or “feels” like Star Wars.  People demanding that everything adhere to lore, despite the fact that Star Wars lore is such a complete cluster-@#$% that pretty much anything flies there.  Don’t believe me? Look up Marvel’s old Star Wars comic with the giant green bunny.  Generally, when people say they want something to “look” like Star Wars they mean the movies – more specifically the Original Trilogy only.  However, it seems like a bad idea to me.  Why?  Because you’ll end up with this:

Yea. Operation after operation to get what amounts to roughly the same outfit over and over with varying shades of brown or black.  That sounds like raid gear I can get behind.  But what about on the Sith side?  Surely the Dark Lords with a fashion sense would have a wider array of ‘traditional’ Star Wars looks:

Well… uh…  At least black goes with everything? Okay, that’s a bit cruel of me.  Surely there are plenty of outfits in Star Wars lore to draw inspiration from.  Like Darth Maul which has a black tunic under the giant black cloak. That’s a bit different.  Oh and for the ladies, there’s always Darth Talon’s “ensemble”:

Yea. That’s gonna be a big crowd pleaser.  No one’s gonna complain about that lore-inspired get up at all.  Just make sure it’s classified as “heavy armor” to maintain the MMO Armor B.S. quota.

Honestly, you might not like the armor that Bioware adds to the game. But it’s a hell of lot better in my opinion than the same outfits over and over for the sake of staying true to a movie series that – once you include the B, C, D and E canon of the Expanded Universe – makes up a very small portion of the overall design aesthetic of the franchise.  Just remember, if you want SW:TOR to be more like the movies, you’re are just BEGGING for Gungans to show up.  Do you want that, Internet? Gunguns in TOR?  Yea. Thought not.

Class Storyline Reviews: Jedi Knight – Prologue

So here we are again.  Another class in my sights.  This time I’ve decided to do it a bit differently, and I’ll probably try to keep these reviews more so in this format than the previous one with the Sith Inquisitor.  Namely it will be more of a general overview of the story, with much less detail on the individual worlds that they take place on.  There will still be some spoiler-ish material, so please be warned, but I won’t go into the individual world story lines and instead focus on the general story of each act and my opinions of it.  So let’s see if this works a bit better for people.

So, the Jedi Knight – a classic hero archetype if there ever was one.  I personally played a very, VERY light side Jedi Knight because they really appeal to that idea of the self-sacrificing heroic lawful good paladin.  I only racked up a total of 150 dark side points and most of that comes from skirting the Jedi Code with Miss Kira, but we’ll get to that later.  For now let us set our sights on the prologue of the Jedi Knight’s tale.

The first twenty levels are a very slow build up.  A mysterious fallen Jedi has been rabble rousing the local flesh reavers into a frenzy and its up to you to stop him.  The story on Tython doesn’t really play too much into the overall story much at all really.  All it does is establish you as someone who knows how to get the job done to the Jedi Council so they can send you off to your first relevant mission.  But it’s not a bad little self contained story.  The mystery is somewhat interesting and the interactions give you a lot of chances to be a goody goodie or a mister bend-the-rules-Jedi.  Including a chance to flirt with some of the locals.  There’s some nice minor twists in the plot that keep it somewhat interesting for the extent of the ten levels you’ll be going through it.

During your time on Tython, you’ll meet fascinating characters like your master, Master Whats-his-face.  No seriously, this guy has next to no personality other than his fabulous voice acting.  He’s gruff, he believes that the Force has a plan for all of us, and you’re first padawan in some time.  Other than those details, you don’t get much from him.  Hell, I got a better impression from Kira’s former master, Kiwiks, than I ever did from my own master.  Yet despite only training under him for a short time before you are made a knight and sent off to Coruscant, you’re supposed to develop this deep Father/Child like relationship with him that plays out.  I guess this is a lot like Obi-Wan in the original films.  Luke trusted the crazy old man in the desert a wee bit too quickly in my opinion.  Even if he hesistated on the idea of coming with Old Man Kenobi to Alderaan, he bought the whole “I knew your dad.” thing without a second thought, and do we really need to remember the first in a series of overdramatic NOOOOOOOO’s we get in the series comes from Luke seeing Obi-Wan get smacked by Vader after only knowing the guy for what seems like maybe a day or two.  Crap, Luke didn’t even get that worked up about his Uncle and Aunt dying and they freaking RAISED him.  Anyway, in short, Master Whats-His-Face is Obi-Wan.

The other couple of characters you meet include your first introduction to Kira Carsen – your soon to be padawan and potential love interest for the guys (Fetish here! Get your Teacher-Student fetish here!  Only 15 levels in!  Get it while it’s hot!), Master Satele Shan, daughter of Gary and Mary Stu, and the best companion in the entire storyline: T7! Which I am sad to admit I didn’t get to use nearly as much as I wanted because I was a Guardian advanced spec. Seems to be my lot in these games, I never pick the right abilities to use the cute companions.  Didn’t need Blizz for my Powertech either.  But T7 is hands down one of the most delightful and entertaining companions in the game.  Perhaps it’s the simplistic nature of his DroidSpeak?  “T7+Jedi=Best Friends Forever” is a pretty darn adorable way of communicating.  Plus T7 is always so eager to help, optimistic and cheerful.  I honestly felt a bit bad when T7 would give me a -1 Affection eye roll.  I mean, if Kira or Doc does it – screw it, have a gift – but for T7 I felt like I let the little guy down.

Anyway, after busting the bad Jedi, getting your saber, and becoming “Your Name Knight of the Republic” – a title that has no punctuation, so it seems like your last name is Knight, which is even funnier with a legacy name since that becomes your middle name (Vrykarion Vrykerion Knight… of the Republic) – you are finally sent on your way to Coruscant.  Coruscant is more or less the actual prelude to act one of the story, but it comes off as completely unnecessary. You spend 6-10 levels wandering around the city attempting to track down a Sith lord that has stolen the files on several secret military weapons around the galaxy.  There’s a bit of twist at the end when they reveal who the Sith lord actually was, and even more so that he’s the son of a bigger and more important sith lord.  This essentially gives the Daddy Sith Lord a reason to hate you for the whole of act one and to send his goons after you.

That however is where the problem for me lies.  He doesn’t NEED a personal reason to come after me. I am a Jedi Knight that is on a mission to stop him and his plans to build a doomsday device.  The whole “you killed my son” plotline does nothing but bog it all down.  Instead of fighting off his servants to save the worlds from military experiments turned against their former masters, you get a bunch of nitwits picking fights with you over their bosses personal baggage.  Was being a threat to his plan not enough of a reason to want me removed from the picture?

As for characters, the Jedi gets the most companions the quickest out of any character I believe.  Getting T7 on your starting world, and then Kira Carsen part of the way through Coruscant.  While it seems weird to be having your own padawan before you hit level 20, it’s fun to have Kira around.  She has a nice rebellious Jedi thing that works well with both Light Side and Dark Side Jedi.  The Light Side has a pupil that you can teach, and the Dark Side has what essentially amounts to an enabler.  Kira also has probably one of the biggest interactions with the actual class storyline I’ve ever seen during Act One, but I think we’ll save that for when we actually discuss that storyline.  However, because of that heavy narrative interaction it makes sense that you would get to know her early.  Heck, you actually first meet on Tython when she’s sassing off with her then-master Kiwiks. On that note, is it normal for Jedi Knights and Masters to just pass around padawans like interns?  Kira essentially gets handed off to you and suddenly she’s YOUR padawan.  What happened to training with Master Kiwiks?  Do I need to fill out some paper work?

T7 on the other hand is just an adorable yes-droid/cheerleader. I love him. That’s all I have to say about that.

In the end, the prologue for the Jedi Knight is decent at best.  I have often compared to be the inverse of the Bounty Hunter.  The Bounty Hunter starts amazingly and kind of dwindles in the second and third acts, where as the Jedi Knight starts simple and can be borderline boring but ramps up the epic storyline the further you get.  Because of this, I supposed it’s a bit hard to judge the prologue on it’s own.  There’s a lot of people I’ve seen get turned off on the class story because of this first bit, and it’s sad.  All I can really say is – Yes, the storyline is a bit dull at the start.  It’s the Fellowship of the Rings, lot’s of walking and talking and only a few colorful dashes of actions.  But believe me, you’ll hit Two Towers/Return of the King territory soon enough and you will not regret playing this story at all by the end. But that’s a tale for next time when we delve into Act One.  See you then!

And as always, I appreciate any feedback on these posts as I figure out a good formula for them.

One Man’s Trash…

The following is an actual NPC Conversation triggered wandering around Anchorhead on Tatooine.


Customer: Hey! This droid you sold me is a piece of junk! I want my money back!

Jawa: No refunds! You keep!

Customer: But it’s busted! Stupid thing’s vocabulator broke down as soon as I got home. Won’t say a word now!

Jawa: Vocabulator not broken! Is feature!

Customer: A feature? Don’t give me that! What good’s a protocol droid if it can’t even talk?

Bad Day At the Tatooine Health Fair

Doc: Uh… It looks like you got something in your eye.
Vry: Rawrrawrsnarlrawr!
Doc: I’m going to take that as “No, I don’t need help Doc. Go wait on the ship.”

[SWTOR] Rakghoul Pandemic World Event Guide

Joooooin usss

NOTE: I’m keeping this updated the best that I can with any new news that comes in about the event.  For any alterations, changes or updates, just look for the stuff in BOLD.

ANNOUNCEMENT: It appears the the Rakghoul Event is scheduled to end APRIL 24th AT 3AM EST.

Because there’s nothing to unite the player base quite like a hideous disgusting plague that will turn the infected into strange monsters, Bioware has graced us with a strange and wonderful world event on the quiet little world of Tatooine (aka The Planet Where Everything Goes Wrong… ALWAYS).  The story behind this event is that a ship infected with the Rakghoul plague has crash landed in the Dune Sea, spilling disease all over the area and infecting the wildlife and locals.  It is up to you to figure out what happened and to act quickly to try to contain the disease before all of Tatooine falls to the Rakghoul menace.

During the event you’ll also be collecting Rakghoul DNA Samples to trade in for various rewards.  You can get these by doing the daily missions.  You can also get them by ‘exploding’ from the plague.  During the missions, or from other players exploding, you can contract the rakghoul virus.  This can be treated with a vaccine that you receive from the daily missions or purchased from the rewards vendor. However, if you let the virus run it’s course (estimated to be about 20 minutes), you too will explode and infect everyone around you.  This will reward you with 5 additional DNA Samples and can be done as many times as you want during the day.  There’s even a side mission to infect 10 enemy players with the virus, but it only rewards 5 vaccinations.

Another thing to note is that the DNA Samples are NOT bound.  Meaning you can trade them or mail them, including across Legacy.  Do keep in mind that while the event is on Tatooine, most of the related mobs are level 50.

The Dailies

UPDATE: It appears that the mobs that are spawned that drop the mission items will scale to your level.  Anyone above level 27-28 (normal Tatooine level range) should be able to complete the dailies!

UPDATE: It appears that these missions are added progressively as you do them and do not all unlock at once.  You must do the day 1 daily to get access to the day 2 tomorrow, and the day 2 to get access to the day 3 the next day. As such, THURSDAY (4/19) is the last day to begin the dailies to get all the pieces of the social gear.

One of the first things you can do during the world event is the dailies.  In the North-East corner of Tatooine’s Dune Sea, you’ll find a downed star ship. Immediately, you’ll be given a multipart area daily mission that has you gather up some stuff from around the crash site and then take down the captain of the ship who has become a rakghoul.  It’s pretty simple and doesn’t take that much time once you know what you’re doing.  Mostly it’s kill this, gather that.

During that mission, you should also come across a blood sample drop that will give you a second daily that will take you to eastern Jundland to perform some tests on the sample.  This leads into the second daily where you get a light side/dark side choice to use the sample to make a cure for the local sand people who got infected, or to turn them into living biological weapons. UPDATE: It appears that additional missions are appearing go along with this one that reward different pieces of containment officer gear.  You can complete all of these dailies every day, Blood Samples is still available along with Passenger List.

Dailies Added to Event:

  • Day 1: Blood Samples. Acquired from drop in Crash Area.  Rewards: 2 Samples, choice of 1 extra sample or social boots.
  • Day 2: Passenger List: Acquired from clicking wreckage with mission indicator at the Crash Site. Rewards: 2 Samples, choice of 1 extra sample or social gloves.
  • Day 3: Hybrid Strain: Acquired from drop in Sand People area. Rewards: 2 Samples, choice of 1 extra sample or social pants.
  • Day 4: Pure Virus Sample: Acquired from clicking datapad with mission indicator in crash area. Rewards 2 Samples, choice of 1 extra sample or social helm.
  • Day 5: Recently Infected: Acquired from item with mission indicator in Sand People area near the Murals from Outbreak. Rewards 2 Samples, choice of 1 extra sample or social chest or social belt.

While you’re completing the second daily, you will automatically receive the third and final daily. Another multipart chain across the Sand People’s territory.  The big trick to this is the first part – get infected wrappings.  You need to kill the level 27-28 non-hostile infected sand people to spawn 2-3 level 50 sand people that drop the wrappings.  Beyond that it’s mostly just fetch quests that end with killing another elite.

Completing these dailies will reward you with a total of 10 DNA Samples, and the choice of 1 additional DNA Sample or a piece of social gear that looks like the Containment Troops armor that you see around the cities.

There is a final daily that I mentioned above but as Psynister pointed out in the comments, deserves repeating as it is a daily. Simply spread the plague by getting 10 uninfected players infected.  The reward is 5 vaccinations.

Tracing the Source

There is one more mission to do during the world event, and that is the tracking the source of the outbreak.  This is actually more of a hidden thing, because it requires some know how to activate the mission.  There are three items you must find in your factions main city on Tatooine (Mos Illa for Empire, Anchorhead for Republic).  There is a crashed escape pod, a crate of medical supplies and the large monitor just outside the spaceport.  You have 10 minutes after clicking the first one to find all three or else you’ll lose on of the buffs and have to go back and find the object again.  After you have found and interacted with all three, you can find a new mission available by the speeder taxi of the city.

This mission is to find 12 pieces of the crashed ship that got scattered all over Tatooine.  They aren’t marked at all, so it’s a huge scavenger hunt that will have you skirting around cliff edges and leaping down to small ledges. There are a total of 9 in Jundland and 3 in the Dune Sea.  If you want a slightly more detailed guide, I would recommend checking out the one at SWTOR-Spy.  After you find all twelve pieces, you’ll be directed to find a crate in the sand people territory of eastern Jundland.

After completing this quest, you’ll receive a companion pet: The Crimson Rakghoul!

The World Bosses

During this event, there are three world bosses that spawn across the planet:

  • Infected Trapjaw: Level 30 champion found by clicking the skull in the Dune Sea.
  • Urtagh: Level 50 champion that is found the open world PVP area of Outlaw’s Den.  Be warned that you will be flagged for PVP by entering the area, and the opposing faction may want to kill the boss themselves.
  • Zama Brak: Another level 50 champion that is found just north-west of the crash site in the Dune Sea. He has the ability to send the tank soaring into the sky and dropping large toxic fields that do high damage.

Defeating all three of the bosses will earn you their respective codex entries and award the ‘Containment Officer’ title.

Rewards

So, you’ve been collecting these DNA Samples, but what do you do with them?  Well, just north of the crash site in the Dune Sea, there’s a little jawa with a dewback named Jeelvic.  He’ll gladly take those samples off your hands in exchange for some neat items.  They include:

Black-Green Color Crystals: 75 samples for the level 31 versions or 83 samples for the level 50 versions. Depending on which stats you want. These crystals are Bind on Equip, so you can sell them or trade them.

Infected Companion Appearance Lockbox: 20 samples. A lockbox that contains one random companion’s custom ‘infected’ appearance.  I haven’t seen it yet, but it sounds pretty awesome! Mr. Robot is reporting that these contain an infected appearance for a humanoid companion, and are bind on legacy.

Pale Rakghoul Companion Pet: 60 samples. A small white rakghoul that will follow you around. Remember, you can get the crimson version by doing the Tracing the Source chain I talked about above.

Hope everyone has some fun with this event!  It kinda came out of the blue and there has been no formal announcement that I’ve seen about when it began or when they plan to end it.  So let’s enjoy it while we can! :D

[TOR] Ready for Patch 1.2!

I don’t normally do posts like this, but…

Yay! White Lightsaber!

*Vry happy dances*

Class Storyline Review: Inquisitor Prologue

This post is a review of a class storyline in The Old Republic. If you hadn’t already assumed so, please expect spoilers.

Welcome to my new series, where I look back, review, discuss, joke about and rip apart the different class story lines in the Old Republic.  For the WoW readers who haven’t messed around with TOR, allow me to explain.  Throughout the leveling game in TOR, you have several types of stories.  There are one shot mission stories, overall stories for each world you visit and there are your class storylines.  The first two are things that everyone does.  They have a little extra flair here and there that are tossed in for your class. Usually in the way of some changed lines of dialogue or unique choices on the dialogue wheel.  The latter on the other hand is the exclusive storyline of your class only.  It’s what makes playing the game 8 different times worth while.  Now which class stories shine and which crash and burn?  Well that’s what this here series is about.  I’m going to go through each class as I level them, break down the stories of the prologue and three acts, and then write about what I think their strengths and weaknesses are.  I hope you enjoy!

First up is the inquisitor. The Sith inquisitor was one of the first classes I really latched on to as a concept.  For me it wasn’t necessarily the ability to shoot lightning as much as it was the idea of a secretive, scheming Sith who liked to play chess master all over the galaxy.  Yes, I dreamed of manipulating my foes, setting traps, and executing masterful Xanatos and Batman gambits.  What I did not dream of was blindly stumbling into my station in life while working for someone who does all that.  /sigh.  Welcome to the world of the Sith inquisitor.

Korriban

After your opening crawl, you will find yourself on the ancestral territory of the Sith, Korriban.  Where you are quickly brought in and abused by your overseer.  You are a slave, and not exactly well-respected by the Empire, and doubly so if you are any race other than human or a Sith pureblood. Actually, I’ve played through this entire world a few times. All as different races.  The interesting thing I noticed is the number of conversations on Korriban and to a lesser extent Dromund Kaas that actually change depending on if you are an alien or not.  Oh, you’re treated like dirt no matter what.  Even if you are a distinguished Sith pureblood, which are normally held up as measuring stick to all others.  I’ve often wondered exactly how a Sith pureblood would end up in slavery.  My first inquisitor I had constructed a lavish back story that mirrored the Count of Monte Christo.  A betrayed pureblood was exiled and captured by slavers after being framed by a rival.  Seemed plausible enough.

The general storyline of Korriban is that you and a bunch of other slaves are being tossed into the Sith academy in an attempt to weed out one individual to become the new apprentice of Lord Zash.  You’re put through trials by Overseer Harkun, who seems to be passionately rooting for a Sith pureblood named Pfon to win the prize.  It’s been commented a dozen times across the web that there may be something to Harkun’s almost idolatrous fawning over Pfon.  Some have read potential sexual undertones to the whole thing.  I honestly just saw as a fanatic worship of the pure blood, something the Sith seem to have going for them. At least on Korriban. (This theory is extremely weird and hard to believe if you are leveling a Sith pureblood however. Might just wanna go with the sexual idea. Why not?) I haven’t seen it turn up much anywhere else so far.  Needless to say, Harkun is quick to praise this ‘rival’ and punish you.  He will routinely assign Pfon easy assignments and send you into death traps, and when you succeed he accuses you of cheating.  The general idea, as explained by the crazy old Sith in the tombs during your first mission, is for you to hate Harkun and Pfon.  In this regard, it absolutely succeeded.

During your various trials, you eventually are met by a blonde woman in Sith robes.  This is the mysterious Lord Zash.  Which your character – who has never met or seen an image of Zash at this point – immediately recognizes.  The only reason I knew this was because I happened to have the subtitles on during this scene.  I can’t tell if I – the player – was supposed to know who this was.  If I was, it’s really poorly established.  She never says her name. In fact, I doubt I would have caught it without subtitles until the next conversation with Harkun when one of the dialogue options is to mention that you were chatting with your ‘future master’.  Honestly, out of everything, this is probably the biggest problem with the entire Korriban segment of the storyline.  Why doesn’t she just introduce herself? It would be simple! “I am Lord Zash.” There. Done. Ambiguity removed. WHY IS THIS HARD?

The conclusion of your trials have you freeing a creature known as a Dashade and retrieving a star map.  You are able to triumph over Pfon, who had a head start, by Lord Zash appearing and revealing the secret to freeing the monster after he had left. Finally, a lucky break for your beaten down… uh… hero?  You go into the tomb and free the creature, who calls himself Khem Val.  He was a servant of Tulak Hord.  Which begs the question of why Tulak Hord sealed him away in the Tomb of Naga Sadow.  I honestly haven’t the clue. It gave me pause originally, but in all likeliness it has more to do with the fact that once you go back a few thousand years in Star Wars history, I stop giving a damn.  Of course, if Khem was IN the tomb of Tulak Hord, he probably would realize that his former master was dead, instead of sitting there waiting for him to return.

The story on Korriban wraps up with you returning with the star map that Zash wanted and the Dashade following your command, as Harkun tries to pull the fast one on Lord Zash and attempts to convince her that Pfon obtained the map instead.  In a move that royally ticked me off, Zash kills Pfon.  Really?  You couldn’t give me that? After dealing with that annoying punk for 10 levels, I have to sit there and watch my new master kill my rival?  Oh whatever. If anything it gives me a reason to hate the eerily nice and cheerful Zash even more.  Your new master invites you up to her office, where she tells you to meet her on Dromund Kaas, hands you her old lightsaber, and you are quickly introduced via henchmen to a new rival – Darth Skotia.  Have fun pronouncing that one. It’s pronounced no less than two completely different ways during the next 10 levels.  Also, she just hands you a lightsaber.  That’s it.  Nothing else.  There’s no fanfare or celebration.  I know this doesn’t seem like a big thing, but that’s because this is the first one of these posts.  I’ve played every force class to the point where they receive their saber, and they always have a nice dramatic cinematic for it.  The Jedi use the force to assemble theirs, and the Sith warrior breaks open an ancient tomb and claims one from a dead Sith lord before battling a half dozen mummies.  But the inquisitor?  You get one handed to you.  Zash keeps it in a drawer of her desk.  I suppose there’s some sentimental value because it was HER old lightsaber.  But really?  That’s IT?  C’mon!

Dromund Kaas

When you first arrive at the homeworld of the Empire, you immediately are greeted by the very Darth Skotia you had just heard about.  He is a giant, mostly robot, Sith lord who gets a nice reverb to his voice that makes my cyborg characters insanely jealous.  He drops a warning to you that he ‘knows what Zash is up to’, which is either foreshadowing of what is to come in act one, or old news if you are a paranoid sort who doesn’t trust Zash from the moment she called you over in Harkun’s office.  You then go to meet up with your master and deliver Skotia’s vague threats.  Zash immediately lets you in on the plan.  Or part of it, at least.  Zash needs a secret relic for her ritual and a fancy new office, so you’re going to kill Darth Megatron. Oh. Okay. Well, that was blunt.

The plan to destroy the Darth is two-fold.  First you are sent to find an ancient tablet that will force his trandoshan bodyguards to stand down or obey.  This is, of course, kept in a super secure secret facility under a mountain.  It’s actually a relatively simple smash-and-grab operation, only really spruced up by the side missions you get while you are the giant mountain being carved into a statue.  However this tablet will really prove to be more fun later.  The second half of the plan is to find a scientist that is being imprisoned by the rogue Sith lord Gratham.  The scientist has developed a tool that will severely damage Darth Skotia’s mechanical parts.  Naturally, the scientist doesn’t have it on him, so you have to go down into the lab to get it.  Again, other than the choice of what to do with the scientist, this is just another smash and grab job.  There’s not a ton of suspense, just you playing fetcher monkey to Zash.  This actually sets a good tone because that last sentence can be used to describe about 90% of the next act of the Sith inquisitor’s story.  Not that it’s dull. There’s fun to be had in the process.  At least you can actually mouth off to Zash about being her gopher.  I appreciated that.

After you’ve retrieved the doo-hickey and the thinga-ma-bob, it is time to face off against the Darth and get the boss a promotion! Zash, being smart enough to establish an alibi, goes off to a party with some other Darths and Lords in town while you meander down the hall to find Darth Mega Man.  You first get to take control of his body guards with the tablet you retrieved earlier.  The choice is ordering them to stand down and leave or tell them to kill Skotia.  I always chose the latter, not because Skotia has any sort of affection for them but because I like the idea of him destroying his own defenses.  I’d like to think he’d learn a lesson before I kill him but I know he doesn’t.  Then as soon as the fight has begun, you ‘taze him bro’ with the thing you got from the scientist and then just wail away on him.  Despite being a boss level mob, he goes down pretty easy after you zap him.  Now that Darth Robocop is dead, you can join Zash at the party to celebrate (or more so give Zash a reason to leave the party as she seems bored out of her mind).

It’s at this point you are introduced to Darth Thanaton who has a brief and angry exchange with Zash.  In a great deal of foreshadowing, Thanaton will not be relevant to you in any way until you’re in the 30′s.  I really liked the fact that you get a few good looks at him early on, and establish that he doesn’t much care for Zash or her plans.  You rendezvous back with Zash at her new and roomier office to find that she’s been promoted to a Darth! Nice!  What do you get? A mission befitting Mystery Inc! Yay?  Zash wants you to go the Dark Temple (Okay, we really need these to have better names.  How many Dark Temples have I been to in my 20+ years of video games?) and pacify a ghost that is haunting the tomb with yet another relic she needs for the ritual.

Finally, you get an interesting twist during one of your tasks and discover that you do not actually need to fight the ghost.  Because you get to have your own Skywalker moment when the ghost appears and explains that you are his great, great, great, great, great, great-grandchild.  He calls himself Lord Kallig, a rival of Tulak Hord (and a part of me always laughs at Khem Val when he mentions it), and he has come from the beyond to assist you in reclaiming your family’s once proud position.  And oh boy are you going to need it.  He also informs you that Zash seeks to betray you!  Which isn’t exactly shocking, because both Skotia and the in-game codex have pretty much already told you that.  Of course, you can happily choose to deny it.  After all, Zash has been pretty cool to you since you became her apprentice, and this ghost just claims to be your grandpa and now you have to trust him?  Riiiight.

Dromund Kaas wraps up with the Ghost of Kallig’s warning, returning the relic from the tomb, and Zash giving you a new ship and some orders.  The star map you retrieved from your last trial on Korriban has helped Zash track down the location of two more relics on Balmorra and Nar Shadaa.  Which fortunately happen to be the next worlds you are within the level range to do! Pure coincidence, I am sure.  And of you go on your amazing new giant, TIE fighter looking thing! For adventure!

My Thoughts

Despite my constant joking, the Sith inquisitor prologue does an amazingly good job of setting up the status quo for the class.  You are introduced to several key characters, are given a solid purpose from both Zash – who explains that she has had visions of you becoming all-powerful through this mysterious ritual – and Kallig – who wants to see his family line restored to their rightful place.  The idea of rituals is an important one and is established prominently from the get go with the gathering of relics and items to reinforce your power, including freeing Khem Val who becomes your first companion and bound servant.

Zash is not nearly the mustache-twirler my humorous retelling would paint her to be.  She is actually very good about establishing a solid level of trust with you early on.  Unlike Harkun or Skotia, who treat you as some lesser being because you were a slave (even more so if you were an alien slave), Zash is kind and encouraging.  The first time you meet her she calls you a slave and then quickly corrects herself by referring to you as an acolyte instead.  She congratulates and compliments you on your victories, were as Harkun was quick to accuse you of cheating.  She honestly seems to be the only person you ever meet that appreciates you.  If I didn’t know what was to come, I’d write off Skotia’s warnings as sheer jealousy.  The story does a great job of actually making you like working under Zash.

That being said, there is a good amount of just being a gopher.  You don’t exactly feel very important in the grand scheme of things quite yet.  There are a few attempts to create a sort of “chosen one” mentality with things like shooting lightning at a holocron to get it to open which you’re told is something no one has done in thousands of years apparently.  It’s fine though, a lot of class stories feel that way in the prologues. It is after all, a prologue. My real frustrations with the Inquisitor’s story don’t start to further down the line.

Anyway, that’s my first entry in what I hope to be a nice full series.  As always, feedback is appreciated and feel free to leave your own opinions on the story in the comments.  I would love to hear them!  Hope you enjoy my thoughts and retrospectives on the stories of SWTOR.

Blizz Meme Monday #3

What’s that? It’s Monday, you say? Well, how about another Blizz Meme Monday… WITH PONIES?!

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