Category Archives: The Old Republic

A collection of posts about Star Wars: The Old Republic.

One Man’s Trash…

The following is an actual NPC Conversation triggered wandering around Anchorhead on Tatooine.


Customer: Hey! This droid you sold me is a piece of junk! I want my money back!

Jawa: No refunds! You keep!

Customer: But it’s busted! Stupid thing’s vocabulator broke down as soon as I got home. Won’t say a word now!

Jawa: Vocabulator not broken! Is feature!

Customer: A feature? Don’t give me that! What good’s a protocol droid if it can’t even talk?

Bad Day At the Tatooine Health Fair

Doc: Uh… It looks like you got something in your eye.
Vry: Rawrrawrsnarlrawr!
Doc: I’m going to take that as “No, I don’t need help Doc. Go wait on the ship.”

[SWTOR] Rakghoul Pandemic World Event Guide

Joooooin usss

NOTE: I’m keeping this updated the best that I can with any new news that comes in about the event.  For any alterations, changes or updates, just look for the stuff in BOLD.

ANNOUNCEMENT: It appears the the Rakghoul Event is scheduled to end APRIL 24th AT 3AM EST.

Because there’s nothing to unite the player base quite like a hideous disgusting plague that will turn the infected into strange monsters, Bioware has graced us with a strange and wonderful world event on the quiet little world of Tatooine (aka The Planet Where Everything Goes Wrong… ALWAYS).  The story behind this event is that a ship infected with the Rakghoul plague has crash landed in the Dune Sea, spilling disease all over the area and infecting the wildlife and locals.  It is up to you to figure out what happened and to act quickly to try to contain the disease before all of Tatooine falls to the Rakghoul menace.

During the event you’ll also be collecting Rakghoul DNA Samples to trade in for various rewards.  You can get these by doing the daily missions.  You can also get them by ‘exploding’ from the plague.  During the missions, or from other players exploding, you can contract the rakghoul virus.  This can be treated with a vaccine that you receive from the daily missions or purchased from the rewards vendor. However, if you let the virus run it’s course (estimated to be about 20 minutes), you too will explode and infect everyone around you.  This will reward you with 5 additional DNA Samples and can be done as many times as you want during the day.  There’s even a side mission to infect 10 enemy players with the virus, but it only rewards 5 vaccinations.

Another thing to note is that the DNA Samples are NOT bound.  Meaning you can trade them or mail them, including across Legacy.  Do keep in mind that while the event is on Tatooine, most of the related mobs are level 50.

The Dailies

UPDATE: It appears that the mobs that are spawned that drop the mission items will scale to your level.  Anyone above level 27-28 (normal Tatooine level range) should be able to complete the dailies!

UPDATE: It appears that these missions are added progressively as you do them and do not all unlock at once.  You must do the day 1 daily to get access to the day 2 tomorrow, and the day 2 to get access to the day 3 the next day. As such, THURSDAY (4/19) is the last day to begin the dailies to get all the pieces of the social gear.

One of the first things you can do during the world event is the dailies.  In the North-East corner of Tatooine’s Dune Sea, you’ll find a downed star ship. Immediately, you’ll be given a multipart area daily mission that has you gather up some stuff from around the crash site and then take down the captain of the ship who has become a rakghoul.  It’s pretty simple and doesn’t take that much time once you know what you’re doing.  Mostly it’s kill this, gather that.

During that mission, you should also come across a blood sample drop that will give you a second daily that will take you to eastern Jundland to perform some tests on the sample.  This leads into the second daily where you get a light side/dark side choice to use the sample to make a cure for the local sand people who got infected, or to turn them into living biological weapons. UPDATE: It appears that additional missions are appearing go along with this one that reward different pieces of containment officer gear.  You can complete all of these dailies every day, Blood Samples is still available along with Passenger List.

Dailies Added to Event:

  • Day 1: Blood Samples. Acquired from drop in Crash Area.  Rewards: 2 Samples, choice of 1 extra sample or social boots.
  • Day 2: Passenger List: Acquired from clicking wreckage with mission indicator at the Crash Site. Rewards: 2 Samples, choice of 1 extra sample or social gloves.
  • Day 3: Hybrid Strain: Acquired from drop in Sand People area. Rewards: 2 Samples, choice of 1 extra sample or social pants.
  • Day 4: Pure Virus Sample: Acquired from clicking datapad with mission indicator in crash area. Rewards 2 Samples, choice of 1 extra sample or social helm.
  • Day 5: Recently Infected: Acquired from item with mission indicator in Sand People area near the Murals from Outbreak. Rewards 2 Samples, choice of 1 extra sample or social chest or social belt.

While you’re completing the second daily, you will automatically receive the third and final daily. Another multipart chain across the Sand People’s territory.  The big trick to this is the first part – get infected wrappings.  You need to kill the level 27-28 non-hostile infected sand people to spawn 2-3 level 50 sand people that drop the wrappings.  Beyond that it’s mostly just fetch quests that end with killing another elite.

Completing these dailies will reward you with a total of 10 DNA Samples, and the choice of 1 additional DNA Sample or a piece of social gear that looks like the Containment Troops armor that you see around the cities.

There is a final daily that I mentioned above but as Psynister pointed out in the comments, deserves repeating as it is a daily. Simply spread the plague by getting 10 uninfected players infected.  The reward is 5 vaccinations.

Tracing the Source

There is one more mission to do during the world event, and that is the tracking the source of the outbreak.  This is actually more of a hidden thing, because it requires some know how to activate the mission.  There are three items you must find in your factions main city on Tatooine (Mos Illa for Empire, Anchorhead for Republic).  There is a crashed escape pod, a crate of medical supplies and the large monitor just outside the spaceport.  You have 10 minutes after clicking the first one to find all three or else you’ll lose on of the buffs and have to go back and find the object again.  After you have found and interacted with all three, you can find a new mission available by the speeder taxi of the city.

This mission is to find 12 pieces of the crashed ship that got scattered all over Tatooine.  They aren’t marked at all, so it’s a huge scavenger hunt that will have you skirting around cliff edges and leaping down to small ledges. There are a total of 9 in Jundland and 3 in the Dune Sea.  If you want a slightly more detailed guide, I would recommend checking out the one at SWTOR-Spy.  After you find all twelve pieces, you’ll be directed to find a crate in the sand people territory of eastern Jundland.

After completing this quest, you’ll receive a companion pet: The Crimson Rakghoul!

The World Bosses

During this event, there are three world bosses that spawn across the planet:

  • Infected Trapjaw: Level 30 champion found by clicking the skull in the Dune Sea.
  • Urtagh: Level 50 champion that is found the open world PVP area of Outlaw’s Den.  Be warned that you will be flagged for PVP by entering the area, and the opposing faction may want to kill the boss themselves.
  • Zama Brak: Another level 50 champion that is found just north-west of the crash site in the Dune Sea. He has the ability to send the tank soaring into the sky and dropping large toxic fields that do high damage.

Defeating all three of the bosses will earn you their respective codex entries and award the ‘Containment Officer’ title.

Rewards

So, you’ve been collecting these DNA Samples, but what do you do with them?  Well, just north of the crash site in the Dune Sea, there’s a little jawa with a dewback named Jeelvic.  He’ll gladly take those samples off your hands in exchange for some neat items.  They include:

Black-Green Color Crystals: 75 samples for the level 31 versions or 83 samples for the level 50 versions. Depending on which stats you want. These crystals are Bind on Equip, so you can sell them or trade them.

Infected Companion Appearance Lockbox: 20 samples. A lockbox that contains one random companion’s custom ‘infected’ appearance.  I haven’t seen it yet, but it sounds pretty awesome! Mr. Robot is reporting that these contain an infected appearance for a humanoid companion, and are bind on legacy.

Pale Rakghoul Companion Pet: 60 samples. A small white rakghoul that will follow you around. Remember, you can get the crimson version by doing the Tracing the Source chain I talked about above.

Hope everyone has some fun with this event!  It kinda came out of the blue and there has been no formal announcement that I’ve seen about when it began or when they plan to end it.  So let’s enjoy it while we can! :D

[TOR] Ready for Patch 1.2!

I don’t normally do posts like this, but…

Yay! White Lightsaber!

*Vry happy dances*

TOR’s Legacy and WoW’s Future

So the news has just been pouring out about The Old Republic’s new Legacy system, and I must admit as a raging alt-aholic I am very excited.  The idea of being able to unlock new options and abilities by sampling all the game has to offer is an idea I really enjoy.  Kind of like the concept of bonuses carrying over in a New Game+ on other RPGs.

For those who are unaware of what TOR’s legacy system is all about, it will be my great pleasure to inform you!  Essentially, after you complete Act One of your first character on a server, you get to create a Legacy. At the moment, the system is pretty much just a legacy name that can be displayed as your characters last name “____ Skywalker” or as a title underneath your name “_____ <The Skywalker Legacy>”.  After unlocking your legacy you begin to accrue legacy experience on top of your normal experience gains, and as you progress you gain legacy levels.  It’s very similar to how World of Warcraft’s guild system works after its revision at the beginning of Cataclysm, but instead of unlocking bonuses for the entire guild, you unlock bonuses for all your characters on a single server.

These unlocks come from a bunch of different things too.  You get an unlock for each companion you max out your affection with and complete all of their conversations, and you get other unlocks based on your alignment (Reaching Dark V, Light V or maintaining a neutral alignment at level 50).  As you gain legacy levels you’ll be able to purchase other upgrades as well, such as having a mailbox or auction house right on your ship.  One of the cooler features is when you get to level 50, you unlock a legacy version of one of that class’ signature abilities (like flamethrower for bounty hunters, or lightning storm for inquisitors), and you also unlock the race you played for any new character – regardless of faction or class!

I’ll admit that I’m a sucker for “unlocking” things.  I like achievements, I like new abilities, I like unlocking new weapons in Mass Effect, and I like unlocking the little cashbox in my bedroom that has nothing in it but I keep it around because I like unlocking things so much!  So you combine my love of unlocking with my love of alts and I am going crazy! So much so that there was a vocalized noise of pain that would send shivers down the spine of the Man in Black when I heard that the 1.2 patch was going to be in April and not March!  If there was one bad thing I could say for TOR’s new legacy system is that it’s per server and not account wide.  If you’re Legacy level 50 with all the unlocks on one server, and then roll on a new one? You get jack. Nothing. Nada. Not even a last name until you unlock a new legacy for THAT server and start the legacy level grind again.  Oh come on! Really? Is it THAT hard to make the system account-wide?  Just make Legacy names non-unique!  It’s not like everyone with the last name Smith is related!

Wait… If I recall there was another big MMO that was talking about making a system account-wide.  Oh, of course! Only my biggest and happiest moment of the entire Mists of Pandaria announcement last year:  Account-wide achievements!  As someone who has had three separate achievement hunter toons, the level of giddiness in my voice when they announced that was at least 8.9 Pinky Pie’s (The standard for measuring joy).  But you know what would make account-wide achievements even better?  Well, how about taking a page from TOR and add some fun and interesting unlocks in there as well!

How about unlocking a signature ability from a class you’ve gotten to max level?  Just on a ridiculous cooldown?  Get a death knight to max level, all characters get access to Army of the Dead.  Warrior? Unlock Heroic Leap.  Hunters?  Um…  well… uh…  Aspect of the Pack?  You get the idea though.  With each class you get to max level, you unlock an achievement that in turn unlocks an ability for all your characters. Just imagine how awesome that would be!  Imagine a warlock turning into a demon and then summoning an army of the dead to assault  a boss.  /drool

The other idea that comes to mind is the whole unlocking races thing.  At first I thought there would be no way this could ever make it into WoW.  They have such a huge focus on maintaining which races belong to which faction.  But once again I am happy to say that Blizzard has proved me wrong, because along with account-wide achievements, we are getting our first cross-faction race with the pandaren.  So I am perfectly willing and down right gleeful to speculate that unlocking other races is not explicitly being ruled out! That means my dream of a horde gnome might come to fruition! And I know plenty of people who wish the tauren would come to the alliance.  Blizzard could add a new ‘turncoat’ start area for former alliance races defecting to the horde or a ‘refugee camp’ for horde races looking to flee Hellscream’s eyes. If not how about achievements to unlock the race for the few classes that they can’t roll yet? I’d take a gnome paladin too.

In general, there is real possibility for the account-wide achievements to add new functionality to the game for people much like TOR is adding.  It could even mimic guild bonuses (but not stack with them) in terms of discounts or bonuses.  Maybe even be able to unlock much wanted features like account banks or cross-faction mail for accounts.  There is real potential for both TOR’s legacy system and WoW’s new account-wide achievements.  I can’t wait to see what Blizz and Bioware do with them.

Class Storyline Review: Inquisitor Prologue

This post is a review of a class storyline in The Old Republic. If you hadn’t already assumed so, please expect spoilers.

Welcome to my new series, where I look back, review, discuss, joke about and rip apart the different class story lines in the Old Republic.  For the WoW readers who haven’t messed around with TOR, allow me to explain.  Throughout the leveling game in TOR, you have several types of stories.  There are one shot mission stories, overall stories for each world you visit and there are your class storylines.  The first two are things that everyone does.  They have a little extra flair here and there that are tossed in for your class. Usually in the way of some changed lines of dialogue or unique choices on the dialogue wheel.  The latter on the other hand is the exclusive storyline of your class only.  It’s what makes playing the game 8 different times worth while.  Now which class stories shine and which crash and burn?  Well that’s what this here series is about.  I’m going to go through each class as I level them, break down the stories of the prologue and three acts, and then write about what I think their strengths and weaknesses are.  I hope you enjoy!

First up is the inquisitor. The Sith inquisitor was one of the first classes I really latched on to as a concept.  For me it wasn’t necessarily the ability to shoot lightning as much as it was the idea of a secretive, scheming Sith who liked to play chess master all over the galaxy.  Yes, I dreamed of manipulating my foes, setting traps, and executing masterful Xanatos and Batman gambits.  What I did not dream of was blindly stumbling into my station in life while working for someone who does all that.  /sigh.  Welcome to the world of the Sith inquisitor.

Korriban

After your opening crawl, you will find yourself on the ancestral territory of the Sith, Korriban.  Where you are quickly brought in and abused by your overseer.  You are a slave, and not exactly well-respected by the Empire, and doubly so if you are any race other than human or a Sith pureblood. Actually, I’ve played through this entire world a few times. All as different races.  The interesting thing I noticed is the number of conversations on Korriban and to a lesser extent Dromund Kaas that actually change depending on if you are an alien or not.  Oh, you’re treated like dirt no matter what.  Even if you are a distinguished Sith pureblood, which are normally held up as measuring stick to all others.  I’ve often wondered exactly how a Sith pureblood would end up in slavery.  My first inquisitor I had constructed a lavish back story that mirrored the Count of Monte Christo.  A betrayed pureblood was exiled and captured by slavers after being framed by a rival.  Seemed plausible enough.

The general storyline of Korriban is that you and a bunch of other slaves are being tossed into the Sith academy in an attempt to weed out one individual to become the new apprentice of Lord Zash.  You’re put through trials by Overseer Harkun, who seems to be passionately rooting for a Sith pureblood named Pfon to win the prize.  It’s been commented a dozen times across the web that there may be something to Harkun’s almost idolatrous fawning over Pfon.  Some have read potential sexual undertones to the whole thing.  I honestly just saw as a fanatic worship of the pure blood, something the Sith seem to have going for them. At least on Korriban. (This theory is extremely weird and hard to believe if you are leveling a Sith pureblood however. Might just wanna go with the sexual idea. Why not?) I haven’t seen it turn up much anywhere else so far.  Needless to say, Harkun is quick to praise this ‘rival’ and punish you.  He will routinely assign Pfon easy assignments and send you into death traps, and when you succeed he accuses you of cheating.  The general idea, as explained by the crazy old Sith in the tombs during your first mission, is for you to hate Harkun and Pfon.  In this regard, it absolutely succeeded.

During your various trials, you eventually are met by a blonde woman in Sith robes.  This is the mysterious Lord Zash.  Which your character – who has never met or seen an image of Zash at this point – immediately recognizes.  The only reason I knew this was because I happened to have the subtitles on during this scene.  I can’t tell if I – the player – was supposed to know who this was.  If I was, it’s really poorly established.  She never says her name. In fact, I doubt I would have caught it without subtitles until the next conversation with Harkun when one of the dialogue options is to mention that you were chatting with your ‘future master’.  Honestly, out of everything, this is probably the biggest problem with the entire Korriban segment of the storyline.  Why doesn’t she just introduce herself? It would be simple! “I am Lord Zash.” There. Done. Ambiguity removed. WHY IS THIS HARD?

The conclusion of your trials have you freeing a creature known as a Dashade and retrieving a star map.  You are able to triumph over Pfon, who had a head start, by Lord Zash appearing and revealing the secret to freeing the monster after he had left. Finally, a lucky break for your beaten down… uh… hero?  You go into the tomb and free the creature, who calls himself Khem Val.  He was a servant of Tulak Hord.  Which begs the question of why Tulak Hord sealed him away in the Tomb of Naga Sadow.  I honestly haven’t the clue. It gave me pause originally, but in all likeliness it has more to do with the fact that once you go back a few thousand years in Star Wars history, I stop giving a damn.  Of course, if Khem was IN the tomb of Tulak Hord, he probably would realize that his former master was dead, instead of sitting there waiting for him to return.

The story on Korriban wraps up with you returning with the star map that Zash wanted and the Dashade following your command, as Harkun tries to pull the fast one on Lord Zash and attempts to convince her that Pfon obtained the map instead.  In a move that royally ticked me off, Zash kills Pfon.  Really?  You couldn’t give me that? After dealing with that annoying punk for 10 levels, I have to sit there and watch my new master kill my rival?  Oh whatever. If anything it gives me a reason to hate the eerily nice and cheerful Zash even more.  Your new master invites you up to her office, where she tells you to meet her on Dromund Kaas, hands you her old lightsaber, and you are quickly introduced via henchmen to a new rival – Darth Skotia.  Have fun pronouncing that one. It’s pronounced no less than two completely different ways during the next 10 levels.  Also, she just hands you a lightsaber.  That’s it.  Nothing else.  There’s no fanfare or celebration.  I know this doesn’t seem like a big thing, but that’s because this is the first one of these posts.  I’ve played every force class to the point where they receive their saber, and they always have a nice dramatic cinematic for it.  The Jedi use the force to assemble theirs, and the Sith warrior breaks open an ancient tomb and claims one from a dead Sith lord before battling a half dozen mummies.  But the inquisitor?  You get one handed to you.  Zash keeps it in a drawer of her desk.  I suppose there’s some sentimental value because it was HER old lightsaber.  But really?  That’s IT?  C’mon!

Dromund Kaas

When you first arrive at the homeworld of the Empire, you immediately are greeted by the very Darth Skotia you had just heard about.  He is a giant, mostly robot, Sith lord who gets a nice reverb to his voice that makes my cyborg characters insanely jealous.  He drops a warning to you that he ‘knows what Zash is up to’, which is either foreshadowing of what is to come in act one, or old news if you are a paranoid sort who doesn’t trust Zash from the moment she called you over in Harkun’s office.  You then go to meet up with your master and deliver Skotia’s vague threats.  Zash immediately lets you in on the plan.  Or part of it, at least.  Zash needs a secret relic for her ritual and a fancy new office, so you’re going to kill Darth Megatron. Oh. Okay. Well, that was blunt.

The plan to destroy the Darth is two-fold.  First you are sent to find an ancient tablet that will force his trandoshan bodyguards to stand down or obey.  This is, of course, kept in a super secure secret facility under a mountain.  It’s actually a relatively simple smash-and-grab operation, only really spruced up by the side missions you get while you are the giant mountain being carved into a statue.  However this tablet will really prove to be more fun later.  The second half of the plan is to find a scientist that is being imprisoned by the rogue Sith lord Gratham.  The scientist has developed a tool that will severely damage Darth Skotia’s mechanical parts.  Naturally, the scientist doesn’t have it on him, so you have to go down into the lab to get it.  Again, other than the choice of what to do with the scientist, this is just another smash and grab job.  There’s not a ton of suspense, just you playing fetcher monkey to Zash.  This actually sets a good tone because that last sentence can be used to describe about 90% of the next act of the Sith inquisitor’s story.  Not that it’s dull. There’s fun to be had in the process.  At least you can actually mouth off to Zash about being her gopher.  I appreciated that.

After you’ve retrieved the doo-hickey and the thinga-ma-bob, it is time to face off against the Darth and get the boss a promotion! Zash, being smart enough to establish an alibi, goes off to a party with some other Darths and Lords in town while you meander down the hall to find Darth Mega Man.  You first get to take control of his body guards with the tablet you retrieved earlier.  The choice is ordering them to stand down and leave or tell them to kill Skotia.  I always chose the latter, not because Skotia has any sort of affection for them but because I like the idea of him destroying his own defenses.  I’d like to think he’d learn a lesson before I kill him but I know he doesn’t.  Then as soon as the fight has begun, you ‘taze him bro’ with the thing you got from the scientist and then just wail away on him.  Despite being a boss level mob, he goes down pretty easy after you zap him.  Now that Darth Robocop is dead, you can join Zash at the party to celebrate (or more so give Zash a reason to leave the party as she seems bored out of her mind).

It’s at this point you are introduced to Darth Thanaton who has a brief and angry exchange with Zash.  In a great deal of foreshadowing, Thanaton will not be relevant to you in any way until you’re in the 30′s.  I really liked the fact that you get a few good looks at him early on, and establish that he doesn’t much care for Zash or her plans.  You rendezvous back with Zash at her new and roomier office to find that she’s been promoted to a Darth! Nice!  What do you get? A mission befitting Mystery Inc! Yay?  Zash wants you to go the Dark Temple (Okay, we really need these to have better names.  How many Dark Temples have I been to in my 20+ years of video games?) and pacify a ghost that is haunting the tomb with yet another relic she needs for the ritual.

Finally, you get an interesting twist during one of your tasks and discover that you do not actually need to fight the ghost.  Because you get to have your own Skywalker moment when the ghost appears and explains that you are his great, great, great, great, great, great-grandchild.  He calls himself Lord Kallig, a rival of Tulak Hord (and a part of me always laughs at Khem Val when he mentions it), and he has come from the beyond to assist you in reclaiming your family’s once proud position.  And oh boy are you going to need it.  He also informs you that Zash seeks to betray you!  Which isn’t exactly shocking, because both Skotia and the in-game codex have pretty much already told you that.  Of course, you can happily choose to deny it.  After all, Zash has been pretty cool to you since you became her apprentice, and this ghost just claims to be your grandpa and now you have to trust him?  Riiiight.

Dromund Kaas wraps up with the Ghost of Kallig’s warning, returning the relic from the tomb, and Zash giving you a new ship and some orders.  The star map you retrieved from your last trial on Korriban has helped Zash track down the location of two more relics on Balmorra and Nar Shadaa.  Which fortunately happen to be the next worlds you are within the level range to do! Pure coincidence, I am sure.  And of you go on your amazing new giant, TIE fighter looking thing! For adventure!

My Thoughts

Despite my constant joking, the Sith inquisitor prologue does an amazingly good job of setting up the status quo for the class.  You are introduced to several key characters, are given a solid purpose from both Zash – who explains that she has had visions of you becoming all-powerful through this mysterious ritual – and Kallig – who wants to see his family line restored to their rightful place.  The idea of rituals is an important one and is established prominently from the get go with the gathering of relics and items to reinforce your power, including freeing Khem Val who becomes your first companion and bound servant.

Zash is not nearly the mustache-twirler my humorous retelling would paint her to be.  She is actually very good about establishing a solid level of trust with you early on.  Unlike Harkun or Skotia, who treat you as some lesser being because you were a slave (even more so if you were an alien slave), Zash is kind and encouraging.  The first time you meet her she calls you a slave and then quickly corrects herself by referring to you as an acolyte instead.  She congratulates and compliments you on your victories, were as Harkun was quick to accuse you of cheating.  She honestly seems to be the only person you ever meet that appreciates you.  If I didn’t know what was to come, I’d write off Skotia’s warnings as sheer jealousy.  The story does a great job of actually making you like working under Zash.

That being said, there is a good amount of just being a gopher.  You don’t exactly feel very important in the grand scheme of things quite yet.  There are a few attempts to create a sort of “chosen one” mentality with things like shooting lightning at a holocron to get it to open which you’re told is something no one has done in thousands of years apparently.  It’s fine though, a lot of class stories feel that way in the prologues. It is after all, a prologue. My real frustrations with the Inquisitor’s story don’t start to further down the line.

Anyway, that’s my first entry in what I hope to be a nice full series.  As always, feedback is appreciated and feel free to leave your own opinions on the story in the comments.  I would love to hear them!  Hope you enjoy my thoughts and retrospectives on the stories of SWTOR.

Blizz Meme Monday #3

What’s that? It’s Monday, you say? Well, how about another Blizz Meme Monday… WITH PONIES?!

The Thing With the Sixes?

In case this is the only gaming/cartoon/WoW/SWTOR/I like cookies/rant blog you ever read (and we are very thankful for that. See! You even get the royal ‘We’ for it!) you may have not noticed this new fangled meme involving the number ‘six’ going around.  As far as I can tell it was originally started by Gnomeaggedon.  It goes something like this:

  • Go into your image folder
  • Open the sixth sub-folder and choose the sixth image.
  • Publish the image! (and a few words wouldn’t hurt, though I dare say I couln’t stop a blogger from adding a few words of their own).
  • Challenge six new bloggers.
  • Link to them.

Simple, yes?  I have no clue where the idea to use the number six came from.  Maybe someone is hoping that all these related posts will grow and become sentient becoming Six from Battlestar Galactica? Or my personal favorite six: Cybersix!  Ah who knows. Let’s just kick this thing off.  Let’s see here, ‘Go into your image folder’.  Well, dangit. Which one?  I have one for WoW screenshot and one for SWTOR screenshots. So I guess I’ll just post one from each? That can’t hurt, right?

From the WoW folder…

Well… uh… that’s pretty uninteresting. Isn’t it?  It’s just a pretty picture of Deepholm.  I took this picture to use as a wallpaper on my computer actually.  There’s just something about the textures for the environment in Deepholm that just made it look gorgeous.  I actually have quite a few pictures from down there, and it is hands down my favorite looking zone from Cataclysm.  I would routinely just fly loops around it while chatting with my guild, just for the great visuals the zone provides.  The story there wasn’t bad either.  It definitely served as a good follow-up to Hyjal in terms of ‘heroic deeds’.  First, you become the Herald of the Ancients (That would have been a nice title, Blizz.) and usher their return to the world to push back the forces of the Firelands, and then you descend into the Plane of Earth, to gather the various forces against the Twilight Cultists and rebuild the World Pillar.  If they had opened up the order you can do all the pieces in, it would have probably been my favorite zone of the expansion.

From the SWTOR folder…

This image is probably the first “odd” from SW:TOR that I stumbled upon.  If you can’t gather the subtext from the text box, essentially one of the customers is in on the hustle and their duping the other customer into buying the adrenals he’s trying to sell.  Honestly, what really sold me on this little scene (one of MANY you can find in the game if you just wait around for them) is that it’s never made explicitly clear that one of the customers is in on the scam, unless you have seen or heard about this kind of scam before.  Not that it’s exactly rare.  It’s been played out in dozens of films, TV shows, etc.  But I do like that it’s not explicit, it just makes it feel more… I dunno. Real?

Also, you may now point and laugh at my keybindings.  My secret-not-really-shameful-shame hast been revealed!

From my Pictures Folder…

Oh! Finally something that actually has sub-folders!  Now let’s see.  This photo is… oh.  Oh no.  Oh science, this is gonna be painful.

Yeeeaaa… this is gonna require A LOT of explanation I imagine. This is actually an old project from college.  It was supposed to be a “metaphorical self-portrait”.  Cheesy as that sounds, I had fun doing it.  Although now that I’m looking at it, I can’t really recall what I was going for with most of this.  I dunno the face card style figure with the happy & death faces is supposed to be a reference to me being bipolar.  The words in the background are…  barely readable. No clue.  I’m pretty sure most of this probably had a deep significance to me seven years ago, when I was back in college and still cared about things having a deep significance. (Film school & Shakespeare classes killed that. I don’t care about what deep metaphorical message Orson Welles was going for by putting the moon in the upper-right corner, or why Shakespeare used more p’s & g’s in one half of a sentence than the other.)  Still, in the end, I think it’s a pretty cool picture for messing around in Photoshop for a few hours.

Well, those are my images for this thing going around.  Now my task is tag some more to pass this crazy thing along.  I have no idea who has already been tagged or not, so I’m just gonna tag people who I haven’t seen post one of these things yet.  So pardon me for any redundancies! Regardless, these are some awesome people. Definitely check out their stuff!

 

Blizz Meme Monday #2

Time for another…  Blizz Meme Mondays!  Yaaaaaay!

Logic Bomb, Mutha#$%!@

In Star Wars: The Old Republic, enemies come in different ‘levels’. They are as follows:

WEAK -> NORMAL -> STRONG -> ELITE -> CHAMPION

In Digimon, all digital creatures can change form back and forth through different ‘levels’ of Digivolution. They are as follows:

IN-TRAINING -> ROOKIE -> CHAMPION -> ULTIMATE -> MEGA

Please note that both of these lines of progression contain the word ‘Champion’.

Ergo, SW:TOR is a Digimon MMO.

LOGIC! *guitar riff*

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